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【Lesson Report】Introduction to System Development Week 15 – Test Play & Feedback Session

In Week 15’s class, we conducted peer test plays of the apps based on the scenarios prepared last week, and shared improvement suggestions and impressions.


■ Teacher’s Introduction: “Let’s Hear from Actual Users”

Mr. Tanaka: “A program isn’t complete just by writing it. Only when people actually use it and give feedback does its value truly increase.”


■ Exercise ①: Begin Test Play!

Students paired up and operated each other’s app according to their partner’s scenario.
During operation, they jotted down any observations on sticky notes:

  • Is the input clear?
  • Are the message texts appropriate?
  • What happens if you try unexpected operations?

Student A: “It works according to the scenario, but I wasn’t sure what to do before hitting Enter.”
Student B: “There’s no button, so it was easy to mistype my choice.”


■ Exercise ②: Share Feedback & Discussion

We reconvened as a class, posting sticky notes on the whiteboard and sharing feedback:

  • “It’d be helpful to have an example of how to operate on the title screen.”
  • “I’d like it if it returned to the start after showing the results.”
  • “Make the error messages more specific.”

Mr. Tanaka: “‘Specific’ is the keyword. Don’t just say ‘unclear’—point out exactly what was unclear.”


■ Exercise ③: Create an Improvement Plan

Each student filled out a revision plan worksheet based on the feedback for their own app.

Worksheet items included:

  • Listing improvement points
  • Prioritization (importance vs. difficulty)
  • Sections to revise and corresponding methods

Student C: “First, I’ll add an input guide, then implement a ‘back’ function.”
Student D: “Maybe I’ll give an example in the error message.”


■ Teacher’s Closing Remark

“Being able to receive feedback and to plan improvements are essential skills for engineers. Experiencing real user testing leads to your next growth step.”


■ Preview for Next Week: Implement Improvements & Final Check

Next time, we will implement the improvement plans and conduct a final check. We’re entering the phase aiming for the finished product!


By harnessing the voices of “actual users,” the first-year students’ app development advances to a new stage. Through repeated improvements, their projects will evolve into even more user-friendly works.

By greeden

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